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The biggest change between FIFA 14 Coins the

Le 23 décembre 2013, 03:56 dans Humeurs 0

  The biggest change between FIFA 14 Coins the original Magic & Mayhem and the sequel is the new 3D engine. Whereas the original Magic & Mayhem took place on a 2D map and was presented from an isometric perspective with sprite-based graphics, Art of Magic will feature a full 3D engine Fifacoinsbox that will allow complete 360-degree camera control, zooming in and out, panning, and everything you come to expect from this kind of presentation. When you play on the village maps, a single click removes the hut roofs so that you can see inside, and, in general, care is being taken to create a vibrant atmosphere - which doesn't get in the way of playing - in the way that some other 3D real-time strategy games have done.

 

One place that the 3D engine really makes a difference is in the spell effects. The animation for apocalypse (an area-effect spell of mass destruction) features a flaming demon rising high over the battlefield before exploding into a huge wave of fire that damages anything in its effect radius. The creatures are also nicely done - they include monsters, like dragons, with dramatic breath-weapon effects. Visually, Art of Magic will go a long way in convincing you that you're in the middle of a melee of conjurers.

Three main FIFA 14 Coins classes

Le 21 décembre 2013, 03:51 dans Humeurs 0

The game's three main FIFA 14 Coins classes each have their own strengths and weaknesses that will be important when deciding on your character and, ultimately, his or her ship. The Terran traders, for example, have the fastest ships in the game, and they have the largest cargo Fifacoinsbox holds of the three classes. Additionally, they can equip the other classes' weapons and systems onto their own ships without having to acquire a specific skill to do so. Terrans are also the only faction that can actually manufacture equipment--Progen and Jenquai have to find, trade, or buy all their weapons and systems. Terran ship reactors are of poor quality, however, which limits the distance that they can warp, and their ships can carry only a moderate number of weapons at once. The Progen ships boast the strongest hulls and shields, and they can carry the highest number of weapons of the three classes as well. However, with poor scanners, slow engines, and a very small number of slots for systems, the Progen ships are designed for little else beyond combat. The Jenquai ships on the other hand are quite fast and stealthy, but like the Terran, they have a small number of slots available for weapons, and of all the classes, they have the weakest armor and shields.

 

As you reach certain milestones throughout the game, you'll be able to upgrade your ship a total of six times. With each upgrade, your ship will receive a face-lift and improved functionality like additional hard points for weapons and systems, as well as larger cargo holds, until eventually your spaceship truly becomes the physical manifestation of your character and a testament to the battles you've waged and the quests you've completed.

 

The biggest change FIFA 14 Coins tween

Le 19 décembre 2013, 04:45 dans Humeurs 0

The biggest change FIFA 14 Coins  tween the original Magic & Mayhem and the sequel is the new 3D engine. Whereas the original Magic & Mayhem took place on a 2D map and was presented from an isometric perspective with sprite-based graphics, Art of Magic will feature a full 3D engine that will allow complete 360-degree camera control, zooming in and out, panning, and everything you come to expect from this kind of presentation. When you play on the village maps, a single click removes the hut roofs so that you can see inside, and, in general, care is being taken to create a vibrant atmosphere - which doesn't get in the way of playing - in the way that some other 3D real-time strategy games have done.

One place that the 3D engine really makes a difference is in the spell effects. The animation for apocalypse (an area-effect spell of mass destruction) features a flaming demon rising high over the battlefield before exploding into a huge wave of fire that damages anything in its effect radius. The creatures are also nicely done - they include monsters, like dragons, with dramatic breath-weapon effects. Visually, Art of Magic will go a long way in convincing you that you're in the middle of a melee of conjurers.

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